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Marco de Goeij

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(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023
(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023

Results of the second ‘interior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Polar Sci-Fi Facility” environment.

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May 23, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023

Results of the first ‘exterior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Northwoods Old Western Town” environment.

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May 16, 2023
First experiences with Simulation in Houdini FX
April 17, 2023
First experiences with Simulation in Houdini FX
April 17, 2023

Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.

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April 17, 2023
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021

Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.

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April 22, 2021
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020

Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.

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March 12, 2020
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018

Part 3 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making handheld 3D scans of various train parts.

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December 18, 2018
cm2018_0798_realisticToon.jpg
November 28, 2018
Virtual CTO | 02 - CAD modeling
November 28, 2018

Part 2 of a multipart blog series on the Virtual CTO project, in which I describe the CAD modeling process.

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November 28, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018

Part 1 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making LiDAR scans of the train, both outside and inside.

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October 31, 2018
How to solve 3D points for tracked cameras
October 20, 2011
How to solve 3D points for tracked cameras
October 20, 2011

Step by step explanation of a simple but very powerful trick to work out the 3D position of any point in 3D space, using a camera track and 2 frames with parallax.

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October 20, 2011
Portal: No Escape - Hallway sequence
September 2, 2011
Portal: No Escape - Hallway sequence
September 2, 2011

Visual breakdown of the 3D reconstruction, matchmove and rotomation workflow for the Hallway sequence from Dan Trachtenberg's short film “Portal: No Escape”.

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September 2, 2011
Conceptual Photography - Portfolio
January 4, 2010
Conceptual Photography - Portfolio
January 4, 2010

A selection of my best conceptual and fashion photos that I took during my time at the Photo Academy Amsterdam between 1996 and 1998.

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January 4, 2010
Royal Dutch Mint - Photo documentary
January 3, 2010
Royal Dutch Mint - Photo documentary
January 3, 2010

A selection of my best documentary photos that I took in 1997 at the Royal Dutch Mint in Utrecht, The Netherlands.

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January 3, 2010

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