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Marco de Goeij

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(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023
(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023

Results of the second ‘interior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Polar Sci-Fi Facility” environment.

May 23, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023

Results of the first ‘exterior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Northwoods Old Western Town” environment.

May 16, 2023
First experiences with Simulation in Houdini FX
April 17, 2023
First experiences with Simulation in Houdini FX
April 17, 2023

Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.

April 17, 2023
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021

Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.

April 22, 2021
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020

Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.

March 12, 2020
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018

Part 3 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making handheld 3D scans of various train parts.

December 18, 2018
cm2018_0798_realisticToon.jpg
November 28, 2018
Virtual CTO | 02 - CAD modeling
November 28, 2018

Part 2 of a multipart blog series on the Virtual CTO project, in which I describe the CAD modeling process.

November 28, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018

Part 1 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making LiDAR scans of the train, both outside and inside.

October 31, 2018
How to solve 3D points for tracked cameras
October 20, 2011
How to solve 3D points for tracked cameras
October 20, 2011

Step by step explanation of a simple but very powerful trick to work out the 3D position of any point in 3D space, using a camera track and 2 frames with parallax.

October 20, 2011
Portal: No Escape - Hallway sequence
September 2, 2011
Portal: No Escape - Hallway sequence
September 2, 2011

Visual breakdown of the 3D reconstruction, matchmove and rotomation workflow for the Hallway sequence from Dan Trachtenberg's short film “Portal: No Escape”.

September 2, 2011
Conceptual Photography - Portfolio
January 4, 2010
Conceptual Photography - Portfolio
January 4, 2010

A selection of my best conceptual and fashion photos that I took during my time at the Photo Academy Amsterdam between 1996 and 1998.

January 4, 2010
Royal Dutch Mint - Photo documentary
January 3, 2010
Royal Dutch Mint - Photo documentary
January 3, 2010

A selection of my best documentary photos that I took in 1997 at the Royal Dutch Mint in Utrecht, The Netherlands.

January 3, 2010

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