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Marco de Goeij

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First experiences with Simulation in Houdini FX

April 17, 2023

Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.

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In simulation, visual breakdown Tags houdini

Procedural Modeling in Houdini - Cactus Generator

April 22, 2021

Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.

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In procedural generation, visual breakdown Tags houdini

Virtual Studio Wall Generator 01 - Frame Tool

March 12, 2020

Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.

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In visual breakdown, procedural generation, virtual studio generator Tags houdini
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RECENT Posts

Featured
(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023
(Re)lighting Practice - Polar Sci-Fi Facility [UE5]
May 23, 2023

Results of the second ‘interior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Polar Sci-Fi Facility” environment.

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May 23, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023
(Re)lighting Practice - Old Western Town [UE5]
May 16, 2023

Results of the first ‘exterior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Northwoods Old Western Town” environment.

Read more →
May 16, 2023
First experiences with Simulation in Houdini FX
April 17, 2023
First experiences with Simulation in Houdini FX
April 17, 2023

Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.

Read more →
April 17, 2023
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021
Procedural Modeling in Houdini - Cactus Generator
April 22, 2021

Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.

Read more →
April 22, 2021
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020
Virtual Studio Wall Generator 01 - Frame Tool
March 12, 2020

Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.

Read more →
March 12, 2020

FEATURED POSTS

Featured
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018
Virtual CTO | 03 - Handheld 3D scanning
December 18, 2018

Part 3 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making handheld 3D scans of various train parts.

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December 18, 2018
cm2018_0798_realisticToon.jpg
November 28, 2018
Virtual CTO | 02 - CAD modeling
November 28, 2018

Part 2 of a multipart blog series on the Virtual CTO project, in which I describe the CAD modeling process.

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November 28, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018
Virtual CTO | 01 - Lidar scanning
October 31, 2018

Part 1 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making LiDAR scans of the train, both outside and inside.

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October 31, 2018
Portal: No Escape - Hallway sequence
September 2, 2011
Portal: No Escape - Hallway sequence
September 2, 2011

Visual breakdown of the 3D reconstruction, matchmove and rotomation workflow for the Hallway sequence from Dan Trachtenberg's short film “Portal: No Escape”.

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September 2, 2011
Categories
  • 3d reconstruction
  • 3d scanning
  • lighting
  • matchmoving
  • photography
  • procedural generation
  • realtime 3d
  • simulation
  • tips and tricks
  • virtual cto
  • virtual studio generator
  • visual breakdown
Tags
  • fusion360
  • houdini
  • keyshot
  • lasercontrol
  • maya
  • nuke
  • syntheyes
  • unreal engine
  • vxscan

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